The Road To Fallcrest

Fit For A King
Chapter 2: The Army Of Rogarth

After deciding to stick together (Jerath wanted to split up to cover more ground), the party found themselves in the entrance hall of the King’s Chamber where four Hobgoblin Archers waited to shoot the party through killing slots. Busy chatting about the impending visit from Rogarth, the hobgoblins were unaware of the party sneaking into the entrance chamber, crouching down (except for Otis and Baruby who did not have to crouch) below the slots, and attempting to open the locked doors and thereby gain surprise on the archers. Unfortunately for the party, one of the archers noticed the entrance door open, and sent a lacky to close it. Fortunately for the party, the lacky was completely surprised to find a group of people waiting on the other side of the locked door he opened to gain access to the entrance hall. Zakuri and Otis took the opportunity to bring the fight to the inside, while Baruby’s god smiled upon him as he fired through the killing slots, twice critically hitting an archer on the opposite side. Jerath rained some death through the slots and then teleported through one to bring death from the rear (the archers and warriors were mostly running towards the door where Otis and Zakuri battled). Baruby failed to pick the lock on the other door, but it made little difference as two warriors came busting through the door, only to be stopped “dead” in their tracks by Yawiga and Baruby. After dispatching all the enemies at the security area, the party headed down the main hall towards the King’s bedroom. They stopped at the hand maidens’ rooms, finding locked chests that Baruby skillfully picked, and gained some additional wealth. They then headed to the King’s Bedroom, and (as Rogarth labeled it) “Death (hopefully death)”

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Feasting With The King
Chapter 2: The Army Of Rogarth

The adventurers then headed to the banquet hall and throne room area where they began to remove the hobgoblins working there by killing them. One got through a door and introduced our heroes to Rogarth, a drow assassin charged with raising the goblin army. Rogarth put up a fight, using some lothbound goblins to absorb some of the attacks, but then she too found herself in a fight or flight situation, and decided to make a run for it. She made it all the way to the steps of the throne room before Otis caught up with her and knocked her unconscious. Meanwhile, Jareth and Yawiga found themselves roasting alive in a fire trap. The goblin that trapped them opened a window to see how well done they were and Jerath took the opportunity to teleport through the window, kill the goblin, and turn off the oven, saving Yawiga from certain death. The party then smacked Rogarth awake and interrogated her. They learned that her sister, Slaithe, was a priest attempting to bring Orcus and his undead army through a portal. Slaithe was working in Darken Forrest, where mortals dare not roam. She told them of her first in command, Ceryal, a hobgoblin who was preparing the troops to march through Hunter’s Den, Small Wood, and to Land’s End. Finally, when she had nothing more the party could smack out of her, they dropped her onto the trap door, impaling her on the make-shift pungi sticks in the torturer’s cell below the thrones. Rogarth died disgraced that she was killed by mere “treasure hunters”.

The party then found the library and a few interesting documents as well as a ritual scroll.

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Whip It Good
Chapter 2: The Army Of Rogarth

The party decided to go down a long stairwell and found themselves in the dungeon where the torturer was waiting for some new playthings. Otis burst through the door and put the smack-down on the torturer, killing him before he even had a chance to think about what was happening. One of his workers ran, throwing caution to the wind, into the holding cell area. The party dispatched the remaining workers and heading after the fleeing one. As they entered the cell area, it became clear that something was amiss. The floor and walls were squeaky clean, as if a Gelatinous Cube lived here…and it did. The party fought hard, except for Baruby, who originally decided to flee, but then returned only to be quite ineffective with his bolts. Eventually both the worker and the cube we disposed. And the party set to breaking the trap door they found in the ceiling of one of the torture cells. They rigged it to open if anyone stood on it, and then Otis created a spiked pit by shoving short swords through one of the dead bodies and placing under the trap door. They locked the cell and heading off to other parts of the castle.

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Greeting Rogarth's Army
Chapter 2: The Army Of Rogarth

The party broke into the Castle and found quite a few goblins and hobgoblins waiting for them in the castle’s entrance hall. They set right to work. Yawiga and his spirit guide blocked enemies and healed those around him. Jerath cursed and teleported around the room with every death. Zakuri began placing his Cloud of Daggers in the most opportune locations and used a few other area spells to add a mix into the fray. Baruby fired his arrows, had some difficulty hitting all his targets, but added quite a few more kills to his name in spite of it. Otis began killing the goblins with a new found passion, as he understood all the empty threats being hurled at him.
Then it happened, one of the hobgoblins was able to reach another door and beat on it to get help. It opened up and a large Bugbear entered the fight. He was wielding a Dealthstalker Morningstar and started dealing damage to Otis. Zakuri hit them with an area effect that pushed the Bugbear away and a hobgolbin into the other room. He dropped a Cloud of Daggers right at the door, and used his Mage Hand to close the door that did not have the cloud in front of it. The Hobgoblin dropped a very strange looking pact dagger, its blade was completely black, so much so that no light can reflect from it. He barked some orders at a lesser goblin within that room and sent that poor goblin to his death as he ran scared right through the Cloud of Daggers and popped like a little green kernel of corn.
Otis rejoined the fight against the Bugbear only to discover that the Bugbear’s weapon packs a punch. Coming very close to death, Otis had to rely on Yawiga’s powerful primal magic to keep in the fight. Finally, the Bugbear was dispatched. The last remaining goblin sharpshooter decided that he needed to make a run for it and took off down a hall towards the stairs. Yawiga placed his spirit guide down the hall, to block the escape. But just seconds before making a break for it, one of Jerath’s cursed foes dropped dead, allowing Jerath to teleport right in the path of the fleeing monster. Jerath took a swing at him and cut him deeply. The goblin’s body slid underneath Yawiga’s spirit guide and looked up just before dying thinking “So…this is what the inside of a bear looks like…it’s transparent”

It was a pretty tough fight that lasted 17 minutes and the party is ready to continue exploring and killing.

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Breaking And Entering
Chapter 2: The Army Of Rogarth

Faced with two large, locked castle doors in front of them, and a few vials of alchemist’s acid, the adventurers set right to work. Saving the precious acid, and sparing getting splattered, Yawiga used his crowbar on one of the lower hinges, while Zakuri damped the sound of the work. Then Yawiga got on Jerath’s shoulders and removed the second one for the same door. Once both were out, they swung the whole door, both sides connected by a bar lock, open and began to rain hell down upon the goblins and hobgoblins awaiting them within the castle.

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The Castle Awaits
Chapter 2: The Army Of Rogarth

Castle Graylyn, once the home of King Graylyn who ruled all of the land from The Lost Mountains to Escape River, from Winterhaven to Land’s End. That was before the Great Land Wars and his power was diminished to simply tending fields. It is said that there was once a plethora of wealth to be found within its walls, but now it appears that only death remains.

The party dismounted and got ready to approach the castle. Haldren’s men had taken cover behind trees and rocks and continued to fire upon the castle’s parapets where greenish and grayish heads and arms appear and throw stones and flaming balls down towards the men. Our heroes caught a glimpse of something that looks a bit like a very large wing during one of the volleys.

On the steps of the castle were four creatures carrying bows and notched arrows awaiting the party’s approach.

Otis, as usual, ran right up the steps and got up in their faces, while Zakuri, Baruby, Yawiga, and Jerath lobbed ranged attacks until the monsters dropped dead.

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The Scouting Party
Chapter 2: The Army Of Rogarth

Haldren tells the adventurers about a small scouting party that his men chased back towards an abandoned castle which lies on the other side of Hunter’s Wood. He offered them 30gp a day to join forces with his men and squelch this before it became something his men couldn’t handle. The heroes accepted and Haldren gave them full membership into The Hunter’s Guild as well as outfitted them with horses and goodies (like alchemist’s acid). The party rode through Hunter’s Wood and felt a profound sense of harmony and alertness, as they gazed around they saw the abundance of life in the forest; rabbits, fowl, deer, fruits, and berries. Finally, they arrived at the castle.

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Return To Hunter's Den
Chapter 2: The Army Of Rogarth

The party left the Dwarven Mines in The Lost Mountains and was greeted by Deitric Smithy, a young man with a penchant for songs. So enamored was he in the five adventurers, he made up a few songs on the spot with his lute as his cornerstone. Otis tried his hand at “playing” the lute and “accidentally” smashed it. Deitric was very happy with that saying: “Wow! My lute was smashed by Otis! BY OTIS HIMSELF!!!”
Unthwarted even by the party refusing his rabbit stew, hastily mounting their horses, and pretty much racing back to Hunter’s Den, Deitric tried to keep up, all the while bellowing out his latest song in praise of his new found heros.
When the party arrived back in Hunter’s Den, they were greeted with open arms and praise. Gaharanger said “You are truly worthy of better songs than Deitric’s”
Balthazar reiterated that he would create an item or pay for enchantment on an existing item for each of the party members.
Kyman and Eladry headed for Land’s End to tell Bakkas of the news, so that his father may bring reward to the party members.
Everyone in the party opted for enchantments except for Zakuri. Zakuri asked Gaharanger for access to his ritual books in lieu of weapons, armor, or enchantments. Which he was promptly granted.

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Discovering The Fate
Chapter 1: The Fate Of The Miners

The party arrived at the mines in the Lost Mountains after a 1/2 days ride. Trandel told them that he would wait for 2 days for their return, and afterward he would need to return to his family but would send scouts every day to check on their return. He then made a camp as the heroes climbed into the mouth of the cave. There they met a pretty tough spider who didn’t go down as easily as expected. As the party moved deeper into the mine they began to encounter the first of many skeletons. They also met Baruby, a rogue who was trapped in a large spider web. After freeing him, Baruby agreed to accompany the heroes on their quest.
Jareth found a nifty little bag and the party found a couple of boots among the remains of the dwarf quarters. They then met up with a skeleton that had captain bars carved into his skull. He was decked out in the best armor he could steal from the dwarves and forcing his grunts to search for some hidden wall or door. He put up a good fight, stood toe-to-toe with Otis, but then all went downhill as he tried to make a hasty retreat to a deeper area of the mines. Zakuri blocked his path with a burning area attack, while Yawiga and his bear slowed the captain’s progress even more. In the end, the captain’s head was taken as a souvenir by Jareth, who was voicing some creative ways to display it. Jareth then deciphered the tricky puzzle and revealed a hidden room where Eladry was hiding. Eladry described, the best she could, what had happened in the mines, and then was escorted back to Hunter’s Den by Trandel.
The party continued onward to the seam. There they met up with a Troglodyte Cursechanter and a Mezzodemon. The Troglodyte was attempting to bring forth a Death Knight and the Mezzodemon was attempting to bring forth some more gold without working too hard at it. The party met them head on and even took out the few Blazing Skeletons that were spawning into the room. The Troglodyte said some things about some beings named “Orcus, Rogarth, and Slathe”, and was under the false impression that he had served them well, when according to Otis he failed pretty miserably. All in all our heroes have put in a long 2 days in the mines and are deserving of some fan-fare, rewards, and rest back in Hunter’s Den.

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Of Sons And Daughters
Chapter 1: The Fate Of The Miners

The party arrived in Hunter’s Den and met the owners of the Sleepy Hunter Inn, Cal and Jinny Felspah. They delivered Lord Felspah and his family and received a healthy reward (negotiated by Jerath). They learned about Eladry, Balthazar’s daughter, who was up at the mine during the time of the incident. The Felspahs explained that Balthazar, the local blacksmith, would probably be in the bar about now, and Gaharanger would be in his little magic shop, so the party members secured lodging (those that needed to sleep) and then set out to speak to the people in the town. Jerath and Zakuri headed to Gaharanger’s magic shop to learn about the note and tell him about the miners. Meanwhile, Otis and Yawiga found Balthazar at The Thirsty Hunter, where Otis intimidated Brandon Land, who abruptly shut his abusive mouth. Balthazar offered the build and/or pay for enchanted weapons for the group if they returned his daughter alive.
In the morning, after a good nights rest, the party enjoyed a hearty breakfast with the entire Felspah clan, and then headed off to meet Haldren, the Leader of the Hunter’s Guild to secure horses for the trip up the mountain. Haldren said “Our steeds are used for hunting. They are more precious to me than the men who ride them. I would not lend them to anyone, save those who seek the safe return of Eladry. If that is your intention, then please take as many as you need and make haste to the Lost Mountains.”
His right-hand man, Trandel guided the party to the mouth of the dwarves’ mine.

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